While teaching literary terms like metaphor and symbolism is
necessary in any English classroom, getting students to remember and apply
those terms is sometimes difficult. When
I review these kinds of terms in class, I am usually met with eye rolls and
deep sighs, but when test time comes my students sometimes miss the boat. Video games are another avenue to explore
when teaching these types of literary terms.
In one of the opening sequences of Bioshock: Infinite, the player character finds himself walking down
a path of knee high water to a group of citizens waiting to be baptized. As the player character emerges from behind,
it is striking to see the visual metaphor at work.
Another example of the symbolism that emerges in the game
can be seen shortly after rescuing Elizabeth from her ominous tower. Once rescued, she provides you with a choice:
choose which necklace she should wear during the game.
Choosing either the cage or the bird for Elizabeth to wear
has significant meaning for the rest of the game. Each pendant is symbolic of a different stage
of development for Elizabeth that is revealed at the end of the game.
While these are only two examples of how visual metaphor and
symbolism can be taught using video games, and this is certainly only one game
that can be explored, many video games use similar visual metaphors and
symbolism to carry players through their narratives. Much like in traditional literature where metaphor
and symbolism are important for readers to reach the meaning behind the words,
game writers and designers want the player to experience the same depth behind
their words.
For more information about using video games in
the classroom, stay tuned to www.teachingtolead.blogspot.com
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